Devlog
- April 01, 2019 by Vertigames#release, #balance, #ui, #procgen, #weaponsSome great advances in Auto Fire over the last month! Combat Revisions Combat has been revised with new to-hit calculations , which means that the choices you make have an increased impact on your suc... Continue reading
- October 05, 2018 by Vertigames#7DRL, #Gamedev, #Roguelikes, #UnityOver the past several months I’ve been working through some significant issues to get Auto Fire up to snuff… A good friend talked me into going to the Roguelike Celebration 2018 in San Francisc... Continue reading