Slo-mo Auto Ballet


So thanks to the regular pushing from a developer friend, I finally scraped together the time to add a bit of extra flair to Auto Fire.

One of the challenges of the game for many new players is that they didn't always grok how time progressed:  That is, the fact that time is always paused when the game is waiting for your next move.

Now with the magic of time manipulation, that fact is a lot clearer...  and cooler.

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