Auto Fire v0.5.7 - General fixes and visual cleanup
Auto Fire » Devlog
Some smaller updates for Auto Fire today, but in particular there are some important bug fixes.
- Visuals/Fluff
- All menus use standardized buttons and fonts now
- Music for the garage
- Screen darkens behind popups, drawing your attention to the UI when necessary
- Adjusted the vehicle view in the UI to reduce visual noise.
- Bugs
- All cars now have everything socketable and swappable. Locking equipment slots with fixed components is a feature, but not something I wanted to lay onto players at this early stage.
- The equip popup now has a functional scrollbar, so you can use whatever you pick up.
- Fixed hover information getting stuck if you exited the menu from the inventory screen
- Fixed boss taunt popup issue
Files
Auto Fire - Windows 64-bit 1.4 GB
Version 4 Jan 14, 2019
Auto Fire - Windows 32-bit 1.4 GB
Version 4 Jan 14, 2019
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Auto Fire
An auto combat Roguelike... call it a Roadlike CarPG.
Status | In development |
Author | Vertigames |
Genre | Role Playing |
Tags | 3D, Procedural Generation, Roguelike, Singleplayer, Tactical, Tactical RPG, Turn-based, Turn-Based Combat, Vehicles |
Languages | English |
More posts
- Testing out turn execution changes in the arenaOct 06, 2022
- Auto Fire v0.6.61: Citadels, Balance, UI and OptimizationOct 03, 2022
- Auto Fire at the Seattle Indies ExpoSep 18, 2022
- Auto Fire Update: Citadels and RenownJul 31, 2022
- Auto Fire v0.6.52: Technical cleanupJul 02, 2022
- Big UI Update! (it's about time)Jun 26, 2022
- Auto Fire v0.6.26: Talkin' about my GenerationFeb 18, 2021
- Desert Generator at Full Power!Feb 14, 2021
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