October Gameplay Update
Auto Fire » Devlog
Just a quick update today as I was testing out my new hardware in the run-up to my first stream, I whipped up a quick video blog showing off the most recent changes to the build and its vehicle playstyles. Enjoy!
And hey, yes! I did stream for the very first time this week. I unfortunately didn’t know that Twitch didn’t default to saving past broadcasts so the first session isn’t viewable, but head over to my channel and give me a follow! I promise to save all future sessions!
Get Auto Fire
Download NowName your own price
Auto Fire
An auto combat Roguelike... call it a Roadlike CarPG.
Status | In development |
Author | Vertigames |
Genre | Role Playing |
Tags | 3D, Procedural Generation, Roguelike, Singleplayer, Tactical, Tactical RPG, Turn-based, Turn-Based Combat, Vehicles |
Languages | English |
More posts
- Testing out turn execution changes in the arenaOct 06, 2022
- Auto Fire v0.6.61: Citadels, Balance, UI and OptimizationOct 03, 2022
- Auto Fire at the Seattle Indies ExpoSep 18, 2022
- Auto Fire Update: Citadels and RenownJul 31, 2022
- Auto Fire v0.6.52: Technical cleanupJul 02, 2022
- Big UI Update! (it's about time)Jun 26, 2022
- Auto Fire v0.6.26: Talkin' about my GenerationFeb 18, 2021
- Desert Generator at Full Power!Feb 14, 2021
Leave a comment
Log in with itch.io to leave a comment.