Auto Fire v0.5.10: Quality of Life
Auto Fire » Devlog
A small update to Auto Fire this week, but some important quality of life things are part of it. A quick overview:
- An updated settings screen. A couple additions, and your settings are now remembered between sessions.
- A Key Configuration screen! Laptop user? Old-school roguelike player? Set keys to your heart's content!
- An updated introduction screen. You won't have to re-enter your character name or car selection each time, these also persist across sessions. So many keys!
- Wanted a rundown of which vehicle fits your playstyle? More information is shown at selection time!
- A number of bug fixes around targeting and shooting.
That's it, more of a fundamentals update. Don't worry, there are more fun-fun shooty-shooty updates in the cards for next time!
Files
Auto Fire - Windows 64-bit 1.4 GB
Version 7 Apr 06, 2019
Auto Fire - Windows 32-bit 1.4 GB
Version 7 Apr 06, 2019
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Auto Fire
An auto combat Roguelike... call it a Roadlike CarPG.
Status | In development |
Author | Vertigames |
Genre | Role Playing |
Tags | 3D, Procedural Generation, Roguelike, Singleplayer, Tactical, Tactical RPG, Turn-based, Turn-Based Combat, Vehicles |
Languages | English |
More posts
- Testing out turn execution changes in the arenaOct 06, 2022
- Auto Fire v0.6.61: Citadels, Balance, UI and OptimizationOct 03, 2022
- Auto Fire at the Seattle Indies ExpoSep 18, 2022
- Auto Fire Update: Citadels and RenownJul 31, 2022
- Auto Fire v0.6.52: Technical cleanupJul 02, 2022
- Big UI Update! (it's about time)Jun 26, 2022
- Auto Fire v0.6.26: Talkin' about my GenerationFeb 18, 2021
- Desert Generator at Full Power!Feb 14, 2021
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