New version gearing up!
Auto Fire » Devlog
It's happeningggggg.... We're finally gearing up to put out a big Auto Fire update! It's quite a step:
Visuals got a big overhaul, we're in the process of getting a new UI, and the bullets will be flyyyying again!
This represents the fruits of endless quarantine weekends... Some people make sourdough, I make tiny vehicles blow up. Onward!
Get Auto Fire
Download NowName your own price
Auto Fire
An auto combat Roguelike... call it a Roadlike CarPG.
Status | In development |
Author | Vertigames |
Genre | Role Playing |
Tags | 3D, Procedural Generation, Roguelike, Singleplayer, Tactical, Tactical RPG, Turn-based, Turn-Based Combat, Vehicles |
Languages | English |
More posts
- Testing out turn execution changes in the arenaOct 06, 2022
- Auto Fire v0.6.61: Citadels, Balance, UI and OptimizationOct 03, 2022
- Auto Fire at the Seattle Indies ExpoSep 18, 2022
- Auto Fire Update: Citadels and RenownJul 31, 2022
- Auto Fire v0.6.52: Technical cleanupJul 02, 2022
- Big UI Update! (it's about time)Jun 26, 2022
- Auto Fire v0.6.26: Talkin' about my GenerationFeb 18, 2021
- Desert Generator at Full Power!Feb 14, 2021
Comments
Log in with itch.io to leave a comment.
I wish I knew what the problem might be with WINE... The game should put out a log that I might be able to use to better understand that issue. In Windows it's C:\Users\<username>\AppData\LocalLow\Vertigames, LLC\AutoFire but I'm not sure where those logs go in WINE. If you can locate it I might be able to help.
Nice ! Do you have a "when" ? Soon⁴² is the answer, i guess ? Any hope to see a Linux PC version coming ? Sadly via WINE, i can start the game, but ingame it’s mosttly a black screen with some icons showing, and menu half-broken.