Auto Fire v0.5.02 - Faster exteriors
Auto Fire » Devlog
Just got back from vacation so not a lot going on yet. I was really bothered by the game's poor performance in the exterior desert areas (both the overworld and the outpost maps), so I investigated that. I experimented with Unity 2018.3's terrain updates but they aren't baked yet, so I made some changes in the game that made the terrain exteriors run about 3x as fast. Cool!
I cleaned up the look of the exteriors a bit (the ground textures are still a little hard to see things in).
Also, I put out a Windows 32-bit version as well as a 64-bit version. Enjoy!
Files
Auto Fire v0.5.02 - Windows 64-bit 929 MB
Oct 29, 2018
Auto Fire v0.5.02 - Windows 32-bit 926 MB
Oct 29, 2018
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Auto Fire
An auto combat Roguelike... call it a Roadlike CarPG.
Status | In development |
Author | Vertigames |
Genre | Role Playing |
Tags | 3D, Procedural Generation, Roguelike, Singleplayer, Tactical, Tactical RPG, Turn-based, Turn-Based Combat, Vehicles |
Languages | English |
More posts
- Testing out turn execution changes in the arenaOct 06, 2022
- Auto Fire v0.6.61: Citadels, Balance, UI and OptimizationOct 03, 2022
- Auto Fire at the Seattle Indies ExpoSep 18, 2022
- Auto Fire Update: Citadels and RenownJul 31, 2022
- Auto Fire v0.6.52: Technical cleanupJul 02, 2022
- Big UI Update! (it's about time)Jun 26, 2022
- Auto Fire v0.6.26: Talkin' about my GenerationFeb 18, 2021
- Desert Generator at Full Power!Feb 14, 2021
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