Auto Fire v0.6.52: Technical cleanup
Auto Fire » Devlog
Some cleanup updates today, just paving the way for setting up new content in the future.
Gameplay/Content
- The tutorial encounters aren't as punishing as they were. Sorry!
- You don't have to fight as long to reach the boss in the first outpost.
- Significantly more parts are awarded on the field.
- Flamethrower line can now target the ground.
Settings
- Did some fixes to how I was handling settings for those of you with laptops and unusual screen limitations.
- There is now a minimum allowed resolution (Horizontal at least 1024, Vertical at least 720)
- Graphics Settings should properly record your selected resolution.
- Music and audio should also set and record properly in the main menu.
VFX/Visuals
- The floating text and the pillars showing at an exit was creating a pretty bad experience.
- Adjusted location labels for visual appeal
- Made label ping show through world for visibility (hard to see the exits in canyons)
- Location labels do not obscure your view when you enter a zone.
- Fixed up flamethrowers on player as well as enemy flamers
Bugs
- Entering combat in the field (via random encounter) now works properly.
- Buying and selling at the citadel now properly supports stacks of items.
- Repairs now work properly, you can't get free repairs if you are near zero resources.
- Small visual fixes and typos
- Impassable outpost entrance now fixed (the outpost generator wants a larger palette to place protective walls)
Files
Auto Fire - Windows 64-bit 1.4 GB
Version 33 Jul 02, 2022
Auto Fire - Windows 32-bit 1.4 GB
Version 33 Jul 02, 2022
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Auto Fire
An auto combat Roguelike... call it a Roadlike CarPG.
Status | In development |
Author | Vertigames |
Genre | Role Playing |
Tags | 3D, Procedural Generation, Roguelike, Singleplayer, Tactical, Tactical RPG, Turn-based, Turn-Based Combat, Vehicles |
Languages | English |
More posts
- Testing out turn execution changes in the arenaOct 06, 2022
- Auto Fire v0.6.61: Citadels, Balance, UI and OptimizationOct 03, 2022
- Auto Fire at the Seattle Indies ExpoSep 18, 2022
- Auto Fire Update: Citadels and RenownJul 31, 2022
- Big UI Update! (it's about time)Jun 26, 2022
- Auto Fire v0.6.26: Talkin' about my GenerationFeb 18, 2021
- Desert Generator at Full Power!Feb 14, 2021
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