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Auto Fire

An auto combat Roguelike... call it a Roadlike CarPG. · By Vertigames

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Pushing for Memorable Content
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Lately I've been adjusting my focus towards cleaner content generation... by that I mean missions and encounters rather than map variance and weapon variety. My...
Auto Fire v0.6.08: Toots on the Highway
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It’s been about a month since the last update of Auto Fire, and I’ve been focused on the content arc. In between hitting “refresh” on the Kickstarter p...
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Dev Streamin' and Learnin'
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I’ve been doing development streaming on Twitch lately, and it’s been pretty enjoyable actually. It’s early afternoon for me, Tuesday at 1PM Pacific , an...
Auto Fire v0.6.07: To Progress!
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There have been improvements to Auto Fire both big and small! There was a list as long as my arm of bugs and nitpicks that I discovered when showing off the gam...
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October Gameplay Update
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Just a quick update today as I was t esting out my new hardware in the run-up to my first stream , I whipped up a quick video blog showing off the most recent...
Auto Fire v0.6.06: Perk-olation
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It's been a couple weeks since the last build, but a lot has happened due to things that I've wanted to get in for the Rogue Celebration 2019 , which I'll talk...
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Boom.
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Spent the day cleaning up my passive effect system to make sure I can fire off special game effects when the player boosts, shoots, skids, etc etc. Doesn't sou...
Auto Fire v0.6.05: Advancing the Experience
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It's been a few weeks since the SIX update, and there's a lot of meaty gameplay work to show off. Ammo! Maneuvers! Slomo visuals! Better ramming! Slo Moooooo O...
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