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An auto combat Roguelike... call it a Roadlike CarPG. · By
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Auto Fire v0.5.10: Quality of Life
44 days ago
A small update to Auto Fire this week, but some important quality of life things are part of it. A quick overview: An updated settings screen. A couple additi...
Auto Fire v0.5.09: Better Combat, Better Cities, New Weapons!
49 days ago
Some great advances in Auto Fire over the last month! Combat Revisions Combat has been revised with new to-hit calculations , which means that the choices you m...
Changes: The Practical and the Pretty
51 days ago
Another month of slow-but-steady progress on Auto Fire. A solid amount got done, although some was tangible and some was straight up infrastructure. Conditions...
Auto Fire v0.5.08 - Controls, Couriers and Citadels
91 days ago
It's been a month or so since the last update, but a lot has gone down since then! Controls You asked for it! Using the forward key ("Accelerate") will cap you...
Auto Fire v0.5.7 - General fixes and visual cleanup
Jan 14, 2019
Some smaller updates for Auto Fire today, but in particular there are some important bug fixes. Visuals/Fluff All menus use standardized buttons and fonts now M...
Auto Fire v0.5.06 - Mines! Flaming Oil! Vehicle choices!
Jan 10, 2019
Some new Auto Fire coming in! Check out what’s new: New Equipment: Mines: When anybody (including you!) moves adjacent to one, it arms and then explodes 1 se...
Auto Fire v0.5.05 - Boss fights and more
Dec 27, 2018
A lot has happened in the last couple of months, so it's great to get a build out. Thanks to Itch.io for providing the app and the Butler tool so I can more ea...
57 days ago
Version 0.5's first baby steps
Oct 09, 2018
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