So I've been poking at my turn system after capturing a ton of footage over the last month. There are a few stalls in the game (by design) when you play, specif...
In the last couple of months we've made a number of changes to UI, the combat experience, and those you meet at citadels. It's a beefy update but more to come...
A couple of weeks ago, Auto Fire got taken out for some air at SIX, the Seattle Indies Expo. This show was an in-person event in conjunction with PAX, and featu...
Some great new updates to Auto Fire this month. The UI got another level up with some improved screens and a more lived-in look. You can now go to the citadel a...
Some cleanup updates today, just paving the way for setting up new content in the future. Gameplay/Content The tutorial encounters aren't as punishing as they w...
It's been a long time coming, but Auto Fire is back in action with a bunch of updates and improvements! There has been a major UI revision for just about all of...