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An auto combat Roguelike... call it a Roadlike CarPG. · By
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Pushing for Memorable Content
Dec 07, 2019
Lately I've been adjusting my focus towards cleaner content generation... by that I mean missions and encounters rather than map variance and weapon variety. My...
Auto Fire v0.6.08: Toots on the Highway
Dec 04, 2019
It’s been about a month since the last update of Auto Fire, and I’ve been focused on the content arc. In between hitting “refresh” on the Kickstarter p...
Dev Streamin' and Learnin'
Nov 09, 2019
I’ve been doing development streaming on Twitch lately, and it’s been pretty enjoyable actually. It’s early afternoon for me, Tuesday at 1PM Pacific , an...
Auto Fire v0.6.07: To Progress!
Oct 29, 2019
There have been improvements to Auto Fire both big and small! There was a list as long as my arm of bugs and nitpicks that I discovered when showing off the gam...
October Gameplay Update
Oct 17, 2019
Just a quick update today as I was t esting out my new hardware in the run-up to my first stream , I whipped up a quick video blog showing off the most recent...
Auto Fire v0.6.06: Perk-olation
Oct 10, 2019
It's been a couple weeks since the last build, but a lot has happened due to things that I've wanted to get in for the Rogue Celebration 2019 , which I'll talk...
Oct 02, 2019
Spent the day cleaning up my passive effect system to make sure I can fire off special game effects when the player boosts, shoots, skids, etc etc. Doesn't sou...
Auto Fire v0.6.05: Advancing the Experience
Sep 26, 2019
It's been a few weeks since the SIX update, and there's a lot of meaty gameplay work to show off. Ammo! Maneuvers! Slomo visuals! Better ramming! Slo Moooooo O...
Dec 05, 2019
Oct 29, 2019
You are really working hard on ths excellent game. How can we give you some mone...
Sep 19, 2019
Mar 24, 2019
Version 0.5's first baby steps
Oct 09, 2018
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