Fun side project: Skate Knight
While Auto Fire is my main passion, it's always fun to do something just because it's damn fun. I had this past week off from my day job, and here I thought I'd be diving deep into more car combat as always, but something drew me to start messing around with an old Ludum Dare project I did several years ago, at the time called Cardinal Cell.
Giving it some groove and turning it into Skate Knight was quite a blast. The new music gave it some fantastic new flair (thanks Evil Mind), and I got to learn about Unity's 2D tileset system and their new UI system. I even dipped my toe into some tweaks to make things match the BPM of the soundtrack. I still have a ways to go, in particular I need to build some more stages, but the foundation is now laid.
The best part is that you just need a browser to play. I've been playing it for five years now, it's a fun little diversion for a quick break!
Skate Knight
Skate all Night!
Status | In development |
Author | Vertigames |
Genre | Puzzle |
Tags | 8-Bit, Fantasy, Pixel Art, Turn-Based Combat |
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